![]() Just Defend / Dashing Guard: to perform a Just Defend, quickly input a 44 G at just the right time before the attack connects.Įvery character in Bloody Roar Extreme has 3 forms: Human, Beast, and Hyperbeast.Evade's window only lasts a few frames, so it must be timed right in return, evaded attacks do not inflict blockstun, allowing for a much faster retaliation. Evade: an attack can be evaded by pressing G just before said attack connects against the fighter.Heavy Guard: to perform a Heavy Guard, hold either back or the G button (while holding Down-Back or Down + G for lows).Light Guard: to perform a Light Guard, simply leave the stick in a neutral position (while holding Down on the Control Stick or D-Pad to guard against lows).Each character has multiple Guard Breaks and they come in various forms, with various other properties depending on the character and attack.īloody Roar Extreme uses a multi-layered guarding system. These can be either a normal attack or a special move, and most non-throw-based Beast Drives are Guard Breaks. The game also features Guard Breaks, a type of attack highlighted with a gold burst and featuring a special sound effect. The attack's attribute determines factors such as the type of Guard needed to block an attack and the states that can avoid said attack, among others. With a few exceptions, all throws are considered High-attribute attacks. In turn, all of these attacks are classified as either High, Middle or Low attribute, or a combination thereof. For example, Marvel's Leg Trap (64P) is a counterattack that only works against Kick-classified attacks. These categories create specific interactions against certain moves. Standard throws are performed with 6G ( G being assigned to the Y Button by default), while command throws require more complex inputs (some being character-specific). ![]() ![]() Throw: this category concerns all Throw-classified attacks.Beast attacks are assigned to the X Button by default, and are notated as B. Beast: this category concerns all Beast-classified attacks these attacks are only available when a fighter has already transformed.Kick attacks are assigned to the A Button by default, and are notated as K. Kick: this category concerns all Kick-classified attacks.Punch attacks are assigned to the B Button by default, and are notated as P. Punch: this category concerns all Punch-classified attacks.This is done by performing a run, releasing forward and tapping up a split second later.īloody Roar Extreme features four attack categories: Finally, a stop jump allows the player change the angle of a running jump.Jumping while running allows fighters to cover greater distance and jump higher by using the run's momentum.Standard jumping, which can be used in 3 directions: Up, Up-Forward and Up-Back.Lastly, characters are able to jump in various ways and, as with grounded movement, multiple types of jumps exist: While slow, this allows characters to close or create space while crouching. Characters are also able to shuffle by pressing down-forward or down-back.Both dashing and running can be canceled, with dash-canceling being the fastest way to move around and create space. ![]()
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